Hi bloggers, I'm back again. Late on this Sunday evening, just came from watching Avatar 3d with the misses, so i thought ill write a little review as its fresh in my mind.
What to say?
Is there much difference?
I would say not, very little difference both 2d and 3d versions are visually outstanding, just a different experiences.
There are not many bad points to make about the 3d version, but it does fail to please in some scenes in the film.
Basically, when there is action in the film it does have that 'wow factor', but that comes and goes through out the film, as in the 2d i would say it has that 'wow factor' all the way until the end of the film, due to visual qualities.
The 3d was fuzzy most of the time, the glasses didn't fit me or my misses and they kept falling off, also after 3 hours of watching it in 3d you start to get a major fuck off' headache!
Ive watched terminator in 3d on my holiday in America and it compares nothing to Avatar I'm afraid.
My girl friend however loved it, all the pretty little things coming out of the screen as i however preffered the action scenes! The difference between the action scenes 2d and 3d, were that in 3d you could see the main subject but a blurred background(so you can't see whats going on) where as in the 2d you can see everything, the attention is drawn to the whole screen.
Sorry to cut this short but I'm very tired and need to get to bed as lectures in the morning....
The big Question 2d or 3d??
Definitely 2d!!
More wow factor, you can see more and generally enjoy the film more, no annoying glasses or girlfriends saying aw that's so pretty ... ha ha.
That's enough from me bloggers good night!!
PS... look out for my review on the Avatar game!
Jake Fowell aka Jake sully ;)
Sunday, 17 January 2010
Sunday, 10 January 2010
christmas vacation
Creativity one of the most adored talents by a great popularity of industrys this is including from art and design to dance or music; it can be shown a vast amount of ways.
Some people have alot of creativity this is often due to imagination/dream land as i call it, all thoughts in the head which lead to design success. Creativity is the most common popular asset of a human being its just shown in different ways, whether its with your hands or feet.
It looks like... erm... well ... kind of like some ones actually thought about what there doing, what they see in their head, there vision and produced it well, through their personal skill; this could be a drawing,painting,music video, game etc the list goes on. So, no there isnt a certain view/id name to what creativity looks like, as said before it can be produced in so many ways.
Who 'does' creativity?
erm... me!
No!
Everyone does creativity in some shape or form, the art director, writers,dancers even footballers can be creative! Its a natural aspect of the human, some people develop it more than others but i would say thats just their personal life path which produces their own final outcome of creativity. Some people feel happy when being creative others don't, but all share creativity whether its a big part on their life or not.
Games!
They include a huge amount of creativity from all different areas from the writer to the designer, a big creative team full of talent and ideas. You can tell how much creative ideas have gone into a game when playing it, looking at the characters or the environments its all bin done using the imagination and creativity.
(unfinished)
Some people have alot of creativity this is often due to imagination/dream land as i call it, all thoughts in the head which lead to design success. Creativity is the most common popular asset of a human being its just shown in different ways, whether its with your hands or feet.
It looks like... erm... well ... kind of like some ones actually thought about what there doing, what they see in their head, there vision and produced it well, through their personal skill; this could be a drawing,painting,music video, game etc the list goes on. So, no there isnt a certain view/id name to what creativity looks like, as said before it can be produced in so many ways.
Who 'does' creativity?
erm... me!
No!
Everyone does creativity in some shape or form, the art director, writers,dancers even footballers can be creative! Its a natural aspect of the human, some people develop it more than others but i would say thats just their personal life path which produces their own final outcome of creativity. Some people feel happy when being creative others don't, but all share creativity whether its a big part on their life or not.
Games!
They include a huge amount of creativity from all different areas from the writer to the designer, a big creative team full of talent and ideas. You can tell how much creative ideas have gone into a game when playing it, looking at the characters or the environments its all bin done using the imagination and creativity.
(unfinished)
Tuesday, 29 December 2009
Week 11 Game play
Wow!? where do i Start?
Game play!!
The most important aspect of a game to make you enjoy, playing through amazing environments, as your favourite character in the story which is so intense?
It really has its ups and downs in every single game. No game has no faults with its game play their is always something, it also depends in the person who is playing.
Game play today also in the past has often been miss judged as there has not bin enough time or reference made to the actual action, movement of the character. It hasn't bin linked well with actual reality. However this doesn't matter to those games that are non-fiction made up.
Games like call of duty was meant to be based on humans today and reality yet you can jump out of a window, survive and keep running! Or another major example would be when the soldier has bin shot down, if not shot within 2 minutes, you get back up again! Obviously that wouldn't happen in real life.
This game though is very good on reality based movement of the character your controlling through the environments, the aiming of the gun through the scope etc especially on the campaign. Yet there are still faults it is very difficult for a game to succeed 100% on reality as obviously its hard to take reference material in some situations meant for the game.
There are two major games that i personally like the game play its mixed with reality plus non-fiction which are Dark sector, where the character Carry's a heavy glade with a mutated arm. Also Red faction, i think the game play is so smooth. Both characters from both games move in a similar way also the aiming as well. Although these games also have there faults, whether in the campaign or multi-player experience.
The game play is how you as a person play through the game and experience different actions or ability's of the certain character, the way they move through different types of environments, like water, hills , ice etc.
Most game play today has a set of rules to obey within a game itself. some games enable you to go any where in a set environment(free roam) others play through chapters, with different options in the story.
I know that game play is the most important aspect of a game as you could have amazing graphics in an environment but whats that with shit game play? Nothing!
I wouldn't mind playing a game with half descent graphics, if it had amazing game play! If it had both, however that would make a truly awesome game.
Ive discovered that every aspect of a game is important to make the most of that game/idea/creation! Every aspect from story to game play , there all important roles to play.
Jake Fowell
Game play!!
The most important aspect of a game to make you enjoy, playing through amazing environments, as your favourite character in the story which is so intense?
It really has its ups and downs in every single game. No game has no faults with its game play their is always something, it also depends in the person who is playing.
Game play today also in the past has often been miss judged as there has not bin enough time or reference made to the actual action, movement of the character. It hasn't bin linked well with actual reality. However this doesn't matter to those games that are non-fiction made up.
Games like call of duty was meant to be based on humans today and reality yet you can jump out of a window, survive and keep running! Or another major example would be when the soldier has bin shot down, if not shot within 2 minutes, you get back up again! Obviously that wouldn't happen in real life.
This game though is very good on reality based movement of the character your controlling through the environments, the aiming of the gun through the scope etc especially on the campaign. Yet there are still faults it is very difficult for a game to succeed 100% on reality as obviously its hard to take reference material in some situations meant for the game.
There are two major games that i personally like the game play its mixed with reality plus non-fiction which are Dark sector, where the character Carry's a heavy glade with a mutated arm. Also Red faction, i think the game play is so smooth. Both characters from both games move in a similar way also the aiming as well. Although these games also have there faults, whether in the campaign or multi-player experience.
The game play is how you as a person play through the game and experience different actions or ability's of the certain character, the way they move through different types of environments, like water, hills , ice etc.
Most game play today has a set of rules to obey within a game itself. some games enable you to go any where in a set environment(free roam) others play through chapters, with different options in the story.
I know that game play is the most important aspect of a game as you could have amazing graphics in an environment but whats that with shit game play? Nothing!
I wouldn't mind playing a game with half descent graphics, if it had amazing game play! If it had both, however that would make a truly awesome game.
Ive discovered that every aspect of a game is important to make the most of that game/idea/creation! Every aspect from story to game play , there all important roles to play.
Jake Fowell
Week 10 story and character
I'm going to start off, with speaking about the story and how that effects the audience. The story needs to be well thought out, planned and executed correctly, hitting the right reactions of the audience, whether it makes them on the edge of their seat, laugh or even cry. Films, character and story can be very powerful on influencing a lot of people; some look up to certain characters and wish to be them or act like them, also live their own life's like them and not act themselves.
Personally i don't read books as i seem never to get into one, as film or games attract me more, i would rather watch and interact visually.
Ive recently just seen avatar in the cinema, the Story was fantastic, i never looked away from the screen. I was emotionally attached to this film, the techniques used were greatly planned and worked really well. The way the story convinced you, that you, yourself were in 'Jake Sully's' shoes playing this main character, the way the story made you think? what if? what if theirs a World, that exsits like this in space, or hidden some where? How would life be?
Before Avatar was released i liked characters like hitman or just general characters from black hawk down. Its all about the acting of those character to make it believable that if some thing so real happened like that to the world today, its making the story convincing enough to make the audience react in a certain way.
Also the look of the character, dress wise and there personality, creates a major role through books, films and games. Ive noticed and realised that i like a film, when i see the characters go through different emotional stages, when they show anger, sadness, bravery just basically how normal people would react in life itself.
I love black hawk down, the story was based on a true story, which showed how down to earth it was. How maybe soldiers today would fight and go through stages of emotions, determination and commitment. This is why i think call of duty has a great story line its not just army people shooting against each other, i see it as if i personally was in that situation at the time, however if kids played it, which they shouldn't because of the age rating, they would just see it as a cool, fun shooting game and don't understand its story or meaning.
Overall i think that both character and story play a huge amount of satisfaction to the gamer/audience, which will keep people buying games, however there is a vast amount of market increase to be made on a variety of audiences young,old,GIRLS and boys! It needs to be more organised to see its full potential and largely increase sales to the population of the 21st century.
Jake Fowell
Personally i don't read books as i seem never to get into one, as film or games attract me more, i would rather watch and interact visually.
Ive recently just seen avatar in the cinema, the Story was fantastic, i never looked away from the screen. I was emotionally attached to this film, the techniques used were greatly planned and worked really well. The way the story convinced you, that you, yourself were in 'Jake Sully's' shoes playing this main character, the way the story made you think? what if? what if theirs a World, that exsits like this in space, or hidden some where? How would life be?
Before Avatar was released i liked characters like hitman or just general characters from black hawk down. Its all about the acting of those character to make it believable that if some thing so real happened like that to the world today, its making the story convincing enough to make the audience react in a certain way.
Also the look of the character, dress wise and there personality, creates a major role through books, films and games. Ive noticed and realised that i like a film, when i see the characters go through different emotional stages, when they show anger, sadness, bravery just basically how normal people would react in life itself.
I love black hawk down, the story was based on a true story, which showed how down to earth it was. How maybe soldiers today would fight and go through stages of emotions, determination and commitment. This is why i think call of duty has a great story line its not just army people shooting against each other, i see it as if i personally was in that situation at the time, however if kids played it, which they shouldn't because of the age rating, they would just see it as a cool, fun shooting game and don't understand its story or meaning.
Overall i think that both character and story play a huge amount of satisfaction to the gamer/audience, which will keep people buying games, however there is a vast amount of market increase to be made on a variety of audiences young,old,GIRLS and boys! It needs to be more organised to see its full potential and largely increase sales to the population of the 21st century.
Jake Fowell
Thursday, 24 December 2009
Avatar Film review
Thought id review this film as i watched it yesterday, while its still fresh in my mind.
Truly, visually outstanding its my second favourite film this year as i think transformers was the best has a bit more action and more of a manly film to watch but that's my personal taste.
The film was three hours long, it didn't drag one bit though, your attention is just hooked on the screen and the amazing detail,effort gone into the environment, also the characters.
The storyline, what can i say?
At points its confusing, but runs through pretty smoothly, also has very creative ideas making a great story, which makes a great film.
The main character 'Jake Sully' known as 'Sam worthington' plays the main role and plays it very well indeed, his acting gives the film that reality edge that it definitely needs.
All the actors play there roles greatly but however i do not like the typical, macho army character(forgot his name at this moment) but the acting is just so over the top, and the design of him to is actually so wrong, his head is too small for his body, also the form of his body is misjudged, wrong basically!That was the obvious mistake visually that i seen through out the film.
There are some clips that waste time, boring and pointless and their other clips that you want to see what happened and more of, it skips forward quite a lot, which is a downside of this film. For example 'Jake sully' comes to capture a massive sacred, flying dragon bird thing and you don't get to actually see him capture it as he struggled to capture a smaller one, so i would of liked to have seen that, but it skipped forward and the screen went black.
This film overall is truly a worthwhile watch and i cannot wait until i see it in 3d. Its visually amazing and links well with both worlds to the visual aspects, to actual reality. Great creativity shown, great characters(except one), amazing creatures,robots and very cool environments.
I hope you liked reading this review was done very quick though, as i have work in five Min's,great!
Cannot wait to play the game on xbox and review that also will review the 3d version, so keep reading bloggers.
visual effects- 9/10
Production-10/10
Character designs-9/10
Overall- 9/10
Jake Fowell
Truly, visually outstanding its my second favourite film this year as i think transformers was the best has a bit more action and more of a manly film to watch but that's my personal taste.
The film was three hours long, it didn't drag one bit though, your attention is just hooked on the screen and the amazing detail,effort gone into the environment, also the characters.
The storyline, what can i say?
At points its confusing, but runs through pretty smoothly, also has very creative ideas making a great story, which makes a great film.
The main character 'Jake Sully' known as 'Sam worthington' plays the main role and plays it very well indeed, his acting gives the film that reality edge that it definitely needs.
All the actors play there roles greatly but however i do not like the typical, macho army character(forgot his name at this moment) but the acting is just so over the top, and the design of him to is actually so wrong, his head is too small for his body, also the form of his body is misjudged, wrong basically!That was the obvious mistake visually that i seen through out the film.
There are some clips that waste time, boring and pointless and their other clips that you want to see what happened and more of, it skips forward quite a lot, which is a downside of this film. For example 'Jake sully' comes to capture a massive sacred, flying dragon bird thing and you don't get to actually see him capture it as he struggled to capture a smaller one, so i would of liked to have seen that, but it skipped forward and the screen went black.
This film overall is truly a worthwhile watch and i cannot wait until i see it in 3d. Its visually amazing and links well with both worlds to the visual aspects, to actual reality. Great creativity shown, great characters(except one), amazing creatures,robots and very cool environments.
I hope you liked reading this review was done very quick though, as i have work in five Min's,great!
Cannot wait to play the game on xbox and review that also will review the 3d version, so keep reading bloggers.
visual effects- 9/10
Production-10/10
Character designs-9/10
Overall- 9/10
Jake Fowell
Saturday, 5 December 2009
Game Technology-week 9
Right I'm going to start off by talking about how the gaming interface simply just wanted something that worked and played a game, the designers didn't consider how it looked or interacted with the player, hence simple box/cubed structure of consoles throughout the years like the 'Brown box' for instance created in 1967 all the way to 2001, where the xbox original came out and that was also a boxed design nothing special.
Only now designers consider new designs like the xbox 360/wii/ps3 all sleek different designs, for me this is a good thing improving how the console looks, as there are improvements in games themselves, why not improve the console!?
As design moves on, there has bin talks about ideas that don't consist of the original joystick controller that's bin improved over the years, but of using your own hands to control a character throughout a game.
However the wii controllers still have a joystick function and its mixed with the design for a motion controller. In my opinion the joystick controller will always be a part of the gaming World and used with many consoles too come, maybe in new weird fantasy designs but they will all carry an aspect of the joystick.
On the other hand, say in 10/15 years time there maybe a change to the way you control a game using just your bare hands, it will change the experience abit but surely they would create a joystick to go along side with it, as most probably gamers will find it rather annoying to scroll through menus, writing etc.
The Ps3 is a great sleek design compared to the ps2, there has been vast improvement, which it all comes down to how the industry and every aspect is gradually moving on! Don't get stuck in the past! For me personally i would rather have a sleek ps3 in my stylish modern house than a 'brown box' just sitting there would look totally odd!
I prefer the xbox 360 design, yes its based on a box/cube design a big rectangle, but its been tweaked polished nice and white instead of the black plastic, nice flashing lights apart from the red ring of death of course! Then Microsoft brought out the elite, hmmm.... mistake? no! Just typically some people might prefer the black version to match there black slim plasma on the wall.
I like some aspects of the ps3, like how you put the CD in and it eats it, the blue lights but the whole thing just looks like a chunk of burnt plastic its horrible! I think Sony got carried away with the design and try to rush movement, I'm sure after many reviews of it there next console will be way better no doubt. Considering they had to fit a blu-ray player on the ps3 i think they have done quite well and i cant wait to see Microsoft's attempt on there next console.
Moving on now to the controllers, cough!! Sony! what are you thinking?
Ive looked at the next gen ideas and the original concepts for the ps3 controllers, fucking weird if you ask me! Alien shaped, horrible, disgusting! I would rather hold a dead rat with the joysticks coming out of its ears than that! Ok a bit too drastic but yeah generally designers need to know when to stop or else we will end up with a lot of ugly looking consoles around.
For me, the best console looking wise is the xbox 360 simple, nicely polished original design love the controllers too such an improvement from the brick like of the original xbox. The easiest console Ive used is the ps1, pop the game in get started straight off.
The ps3 and also the xbox 360 have a dashboard function which is cool and still simple to use so it don't really bother me on how easy a console works as long as it plays the game, with added awesome functions is even better in my opinion.
Jake Fowell
Only now designers consider new designs like the xbox 360/wii/ps3 all sleek different designs, for me this is a good thing improving how the console looks, as there are improvements in games themselves, why not improve the console!?
As design moves on, there has bin talks about ideas that don't consist of the original joystick controller that's bin improved over the years, but of using your own hands to control a character throughout a game.
However the wii controllers still have a joystick function and its mixed with the design for a motion controller. In my opinion the joystick controller will always be a part of the gaming World and used with many consoles too come, maybe in new weird fantasy designs but they will all carry an aspect of the joystick.
On the other hand, say in 10/15 years time there maybe a change to the way you control a game using just your bare hands, it will change the experience abit but surely they would create a joystick to go along side with it, as most probably gamers will find it rather annoying to scroll through menus, writing etc.
The Ps3 is a great sleek design compared to the ps2, there has been vast improvement, which it all comes down to how the industry and every aspect is gradually moving on! Don't get stuck in the past! For me personally i would rather have a sleek ps3 in my stylish modern house than a 'brown box' just sitting there would look totally odd!
I prefer the xbox 360 design, yes its based on a box/cube design a big rectangle, but its been tweaked polished nice and white instead of the black plastic, nice flashing lights apart from the red ring of death of course! Then Microsoft brought out the elite, hmmm.... mistake? no! Just typically some people might prefer the black version to match there black slim plasma on the wall.
I like some aspects of the ps3, like how you put the CD in and it eats it, the blue lights but the whole thing just looks like a chunk of burnt plastic its horrible! I think Sony got carried away with the design and try to rush movement, I'm sure after many reviews of it there next console will be way better no doubt. Considering they had to fit a blu-ray player on the ps3 i think they have done quite well and i cant wait to see Microsoft's attempt on there next console.
Moving on now to the controllers, cough!! Sony! what are you thinking?
Ive looked at the next gen ideas and the original concepts for the ps3 controllers, fucking weird if you ask me! Alien shaped, horrible, disgusting! I would rather hold a dead rat with the joysticks coming out of its ears than that! Ok a bit too drastic but yeah generally designers need to know when to stop or else we will end up with a lot of ugly looking consoles around.
For me, the best console looking wise is the xbox 360 simple, nicely polished original design love the controllers too such an improvement from the brick like of the original xbox. The easiest console Ive used is the ps1, pop the game in get started straight off.
The ps3 and also the xbox 360 have a dashboard function which is cool and still simple to use so it don't really bother me on how easy a console works as long as it plays the game, with added awesome functions is even better in my opinion.
Jake Fowell
Thursday, 3 December 2009
story telling-week 8
After looking at different links for story telling, i have my own opinion and personally i think its important to have a great story line and plot. It makes the audience want to play more kept on there seat.
Ive played a variety of games some with no storyline really what so ever like red faction, this is a downfall, playing COD however is awesome it tells you the history where and why you are going to fight, explains the missions accurately, clearly as if you are playing the character you are controlling.
Most games recently have fairly good story lines and they usually express this with cut scenes in between chapters or a following voice as your playing through the game, reading subtitles as well.
However having a gaming experience myself i think that some story lines tend to drag on and chat a load of crap! which makes me skip them and pay no interest into the storyline and to just play the game.
I prefer story lines that are true or based on true stories, or that are reality based not just made up, i think those type of story lines make the player want to play more and gives them interest in the game more.
If I'm playing a game i like to think I'm the character playing through the story and its all happening to me, which is great! However you can get games that have multi story lines and you choose what will happen, like fallout for instance, personally i hate this game, its long, drags a lot and not enough fighting action for me, but this game has a great multi storyline as said by a few of my friends, but i have no patience to play the game to find out what happens! Its similar to mass effect, which also has different endings but the storyline is fantasised and made up which for me is pointless to play a long dragging game to find out the ending that isn't true!
I personally think a stronger storyline that is true or based on true story's works well for a game, i like playing games taken from movies that Ive watched like wolverine one that realised two months ago, i loved it having watched the movie and then playing the game after was truly an awesome experience, i also love hit man one of my favourite films, however i didn't really like how the game was and how it played as in shooting wise and slower movement plus the graphics were terrible, arcade quality!
Jake Fowell
Ive played a variety of games some with no storyline really what so ever like red faction, this is a downfall, playing COD however is awesome it tells you the history where and why you are going to fight, explains the missions accurately, clearly as if you are playing the character you are controlling.
Most games recently have fairly good story lines and they usually express this with cut scenes in between chapters or a following voice as your playing through the game, reading subtitles as well.
However having a gaming experience myself i think that some story lines tend to drag on and chat a load of crap! which makes me skip them and pay no interest into the storyline and to just play the game.
I prefer story lines that are true or based on true stories, or that are reality based not just made up, i think those type of story lines make the player want to play more and gives them interest in the game more.
If I'm playing a game i like to think I'm the character playing through the story and its all happening to me, which is great! However you can get games that have multi story lines and you choose what will happen, like fallout for instance, personally i hate this game, its long, drags a lot and not enough fighting action for me, but this game has a great multi storyline as said by a few of my friends, but i have no patience to play the game to find out what happens! Its similar to mass effect, which also has different endings but the storyline is fantasised and made up which for me is pointless to play a long dragging game to find out the ending that isn't true!
I personally think a stronger storyline that is true or based on true story's works well for a game, i like playing games taken from movies that Ive watched like wolverine one that realised two months ago, i loved it having watched the movie and then playing the game after was truly an awesome experience, i also love hit man one of my favourite films, however i didn't really like how the game was and how it played as in shooting wise and slower movement plus the graphics were terrible, arcade quality!
Jake Fowell
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